package  
{
	import flash.events.MouseEvent;
	/**
	 * This class should hold all game activities, object locations, and object interactions
	 * Apply this data to the game graphics from the main class' update call
	 * @author Joseph Waters
	 */
	public class Logic
	{		
		// Variables for game objects: planets, ships
		public var planetArray:Array = new Array();
		private var shipArray:Array = new Array();
		
		// Variables for game data: score, players, turn number
		
		public function Logic() 
		{
			
		}
		
		public function init():void {
			
		}
		
		public function step(keysDown:Array):void { // Step through any game processes

		}
		
		public function checkMouseUp(event:MouseEvent):void { // Check mouse interactions
			
		}
		
		public function checkMouseMove(event:MouseEvent):void { // Check mouse interactions
			
		}
	}

}